Pin of Porting
Very Rare Ammunition (Blowgun)
Single use
Teleportation Needle. When you hit a target with this needle, the target must make a Wisdom saving throw (DC 15). On a failed save, the target takes an additional 4d8 Force damage and instantly appears in an unoccupied space within 5ft. of you, or in the nearest unoccupied space if that space is occupied. On a successful save, the target takes half damage and is not teleported.














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