Pin of Porting

Very Rare Ammunition (Blowgun)
Single use

Teleportation Needle. When you hit a target with this needle, the target must make a Wisdom saving throw (DC 15). On a failed save, the target takes an additional 4d8 Force damage and instantly appears in an unoccupied space within 5ft. of you, or in the nearest unoccupied space if that space is occupied. On a successful save, the target takes half damage and is not teleported.

Comments

Please Login in order to comment!
Powered by World Anvil