Quakestone Hammer

Uncommon Warhammer (Versatile)
Requires attunement

Damage. 1d8 (1d10)+1 Bludgeoning   Solid Stone. You gain a +1 bonus to attack rolls you make with this weapon.
  Quake Slam. You can use an action to slam this hammer on the ground. When you do, all creatures in a 20ft. cone have to make a Strength saving throw. The DC of this saving throw is equal to 12 + your Strength modifier. On a failed save they take 2d8 Force damage and are knocked Prone. On a successful save, they take half damage and are not knocked Prone. This feature can be used once and regains its use after the next dawn.

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