Place Rune. This wand has 1d8 charges when you find it. As an action, you can tap it on a non-magical melee weapon. This causes a glowing arcane rune to appear on it for the next hour. For the duration, the weapon grants the wielder an effect depending on the rune that is placed on it. This feature can be used once and can be used again after midnight. When all charges have been expended, the wand crumbles to dust.
Rune | Effect |
Focus | +1 to attack rolls |
Precision | Attacks score a critical hit on a roll of 19 or 20 |
Impact | Attacks deal an additional 1d4 Force damage. |
Draining | Regain 2d4 hit points on a critical hit. |
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