Slingshot of the Trickster
Rare Sling
Requires attunement
Damage. 1d4+2 Force
Range. 30/120
Trickster’s Luck. You gain a +2 bonus to attack rolls you make with this weapon.
Arcane Bullets. This slingshot requires no ammunition. When you make an attack, it fires an ethereal bead of pure arcane force instead of a physical bullet.
Bouncing Shot. When you hit a target with this slingshot, you can choose a secondary target within 10ft. of the original target. The secondary target must make a Dexterity saving throw (DC 8 + Dexterity modifier + proficiency bonus). On a failed save, they also take 1d4+2 Force damage.
Range. 30/120
Trickster’s Luck. You gain a +2 bonus to attack rolls you make with this weapon.
Arcane Bullets. This slingshot requires no ammunition. When you make an attack, it fires an ethereal bead of pure arcane force instead of a physical bullet.
Bouncing Shot. When you hit a target with this slingshot, you can choose a secondary target within 10ft. of the original target. The secondary target must make a Dexterity saving throw (DC 8 + Dexterity modifier + proficiency bonus). On a failed save, they also take 1d4+2 Force damage.














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