Trick
Rare Dagger (Finesse, Light, Thrown)
Requires attunement
Damage. 1d4+2 Piercing
Range. 30/90
Deceivingly Sharp. You gain a +2 bonus to attack rolls you make with this weapon.
Reaction of Deception. When you are the target of an attack, you can use your reaction to swap places with a creature within 30ft. of you that you can see. The creature you want to swap places with must make a Wisdom saving throw (DC 14). On a failed save, you swap places and that creature becomes the target of the attack. On a successful save, you do not swap places and remain the target of the attack. A willing creature can choose to fail the saving throw. This movement is instantaneous and does not provoke opportunity attacks. You can use this feature twice per long rest. If you are also attuned to the dagger Treat, the DC increases by 2 and you can use this feature three times per long rest.
Range. 30/90
Deceivingly Sharp. You gain a +2 bonus to attack rolls you make with this weapon.
Reaction of Deception. When you are the target of an attack, you can use your reaction to swap places with a creature within 30ft. of you that you can see. The creature you want to swap places with must make a Wisdom saving throw (DC 14). On a failed save, you swap places and that creature becomes the target of the attack. On a successful save, you do not swap places and remain the target of the attack. A willing creature can choose to fail the saving throw. This movement is instantaneous and does not provoke opportunity attacks. You can use this feature twice per long rest. If you are also attuned to the dagger Treat, the DC increases by 2 and you can use this feature three times per long rest.














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