Pearl Guard Ranger

The rangers of the Pearl Guard are tasked with keeping the lands surrounding Entari safe. They keep a close eye on the wildlife around Lake Voronis, and cull any creatures that pose a danger to the citizens of Entari.  

Swift Arrows.

Rangers of the pearl guard are well trained in archery. With the use of their Silver Snow Bow they can make quick work of any dangerous creatures roaming the frozen lands of Entari. Rangers will always attempt to neutralize a threat before it comes close to them, but if a threat does manage to get close to a ranger, they are also quite capable of defending themselves in close quarters using their Silver Snow Swords. Rangers often work in small groups of three or four and are sometimes aided by a Pearl Guard Scout to gain the upper hand in their hunts. During times of war, the rangers may form larger squads of archers which are more suited for the battlefield and increase their efficiency to support the other warriors on the battlefield.
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Pearl Guard Ranger

Medium Humanoid (Elf), lawful good

Armor Class 16 (Pearl Guard Armor)
Hit Points 45 (7d8 + 14)
Speed 35ft.

STR

10 (+0)

DEX

16 (+3)

CON

15 (+2)

INT

11 (+0)

WIS

12 (+1)

CHA

10 (+0)

Saving throws Dexterity +5, Wisdom +3
Skills Stealth +5, Survival +3, Nature +2, Perception +3
Senses Darkvision 60ft., Passive Perception 13
Languages Common, Elvish
Challenge 3 (700 xp)
Pearl Resolve. When subjected to a magical effect that allows the Pearl Guard Ranger to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw. Additionally the Pearl Guard Ranger ignores difficult terrain created by ice or snow.   Fey Ancestry. The Pearl Guard Ranger has advantage on saving throws against being charmed, and magic can’t put them to sleep.

Actions

Multiattack. The Pearl Guard Ranger makes two Shortsword or two Longbow attacks.   Shortsword. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 6 (1d6+3) Piercing damage.   Longbow. Ranged Weapon Attack: +5 to hit, range 150/600ft., one target. Hit: 7 (1d8+3) Piercing damage.

 
Type
Infantry
Parent Formation
Used by
Equipment
Pearl Guard Armor

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