Pearl Guard Scout
The scouts of the Pearl Guard are tasked with quietly stepping through the snowy landscapes surrounding the city of Entari and signalling any threats they may encounter. They are quick, swift and talented with the blades they carry. Unnoticed. These members of the Pearl Guard usually make their home outside of the city itself. Living relatively solitary lives overseeing the borders and lands of Entari. During times of peace, they gather information about the wildlife and any creatures that may roam the lands, sometimes aiding the Pearl Guard Rangers in their efforts to keep the citizens safe from harm. Together with the Winged Legion they are responsible for detecting any visitors crossing the borders of Entari, reporting their whereabouts, tracking them and if needed, dispose of them through the use of their sharp Silver Snow Seax. These talents of stealth and the scouts ability to gather information has also been of great use in the wars Entari has had to fight in the past.
Pearl Guard Scout
Medium Humanoid (Elf), lawful good
Armor Class 16 (Pearl Guard Armor)
Hit Points 32 (5d8 + 10)
Saving throws Dexterity +5
Pearl Resolve. When subjected to a magical effect that allows the Pearl Guard Scout to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw. Additionally the Pearl Guard Scout ignores difficult terrain created by ice or snow. Fey Ancestry. The Pearl Guard Scout has advantage on saving throws against being charmed, and magic can’t put them to sleep. Hunter. When the Pearl Guard Scout deals sneak attack damage to a Beast, Dragon or Monstrosity, they deal an extra 2d6 Piercing damage. Sneak Attack. Once per turn, the Pearl Guard Scout deals an extra 7 (2d6) damage when they hit a target with a weapon attack and have advantage on the attack roll, or when the target is within 5ft. of an ally of the Pearl Guard Scout that isn’t incapacitated and the Pearl Guard Scout doesn’t have disadvantage on the attack roll.
Multiattack. The Pearl Guard Scout makes three Dagger attacks. Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5ft. or range 20/60ft., one target. Hit: 5 (1d4+3) Piercing damage.